Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Ideal for courses in computer graphics and game development, as well as professionals in the industry.
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
منتج #: 17068528

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

منتج #: 17068528

OMR 28

تفاصيل السعر

باستثناء رسوم الشحن والجمارك ( سيتم احتساب رسوم الشحن والجمارك عند إتمام الشراء )

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Ideal for courses in computer graphics and game development, as well as professionals in the industry.
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أبرز ما يلفت الانتباه

Self-Teaching Approach
The book is designed for independent learners, providing clear explanations and practical exercises, making complex concepts accessible to those new to mathematics in computer graphics and game programming.
Comprehensive Coverage
Covers essential mathematical topics relevant to computer graphics and game programming, including geometry, linear algebra, and calculus, ensuring learners obtain a well-rounded understanding needed in the industry.
Real-World Applications
Focuses on practical applications in graphics and game development, equipping readers with the necessary tools to solve actual problems, enhancing their creativity and technical skills in creating visual content.

تفاصيل المنتج

Discover the Self-Teaching Introduction Paperback for Mathematics in Computer Graphics and Game Programming. Available now at Ubuy عمان. Shop today!
Publisher Mercury Learning and Information
Publication date February 5, 2019
Edition 1st
Language English
Print length 400 pages
ISBN-10 1683923561
ISBN-13 978-1683923565
Item Weight 2.31 pounds (1.05 kg)
Dimensions 7.3 x 1.2 x 9.1 inches (18.5 x 3 x 23.1 cm)

من يجب أن يشتري؟

Suitable For
  • Aspiring Game Developers

    Perfect for individuals looking to understand mathematical concepts essential for creating engaging video games.

  • Computer Graphics Students

    Ideal for students needing a self-paced introduction to mathematics in the field of computer graphics.

  • Self-Learners

    Great for independent learners who want to explore math topics relevant to programming and graphics independently.

Not Suitable For
  • Advanced Mathematicians

    Professionals may find the content too basic and lacking in depth for advanced mathematical concepts.

وصف المنتج

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

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Product Buying Guide

Are you interested in learning the mathematical concepts essential for computer graphics and game programming? Whether you are a student pursuing computer graphics or game development courses, an engineer delving into graphics-related projects, or a professional in the industry, the 'Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction' is designed to provide you with a comprehensive understanding of the mathematical foundations crucial to these domains. Let's explore further to understand this valuable resource.

Product Specifications

  • Title: Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
  • Ideal for: Courses in computer graphics, engineering, game development, and industry professionals
  • Coverage: Image generation, algorithms for simple geometry, 2D and 3D transformations, parametric representation of planar and space curves, programming in C, OpenGL, methods of generating 3D models

Key Features

  • Comprehensive coverage of mathematical concepts for computer graphics and game programming
  • Suitable for self-teaching and as a course companion
  • In-depth explanation of image generation and various transformation algorithms
  • Focus on parametric representation of curves and programming in C, OpenGL
  • Includes methods of generating 3D models

Usage Scenarios

  • Ideal for students enrolled in computer graphics, game development, or engineering courses
  • Valuable resource for professionals working on graphics-related projects in the industry
  • Essential for individuals seeking self-study resources for understanding mathematical concepts in computer graphics

Usage Scenarios

This book competes with other educational resources focused on mathematical concepts for computer graphics and game programming. Competitor analysis has identified similar books such as 'Foundations of 3D Computer Graphics' and 'Essential Mathematics for Games and Interactive Applications' as potential alternatives for comparison.

Some User Review

  • Users praise the book for its clear explanations that make complex mathematical concepts understandable
  • The detailed coverage of 2D and 3D transformations is highly appreciated by readers
  • Many users have found the programming examples and methods for generating 3D models extremely helpful

Competitors

  • Based on the market analysis, the price of the book is competitive when compared to similar educational resources in the field of computer graphics and game programming. It offers good value for the comprehensive content it provides.

Buying Considerations

  • Consider your proficiency in mathematics and programming as this book extensively covers mathematical concepts and programming examples.
  • Evaluate your specific learning requirements and compare the content with other similar resources to ensure it aligns with your objectives.

Conclusion

In conclusion, 'Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction' serves as an invaluable resource for those delving into the mathematical foundations of computer graphics and game programming. With its comprehensive coverage and user-friendly approach, it is well-suited for students, professionals, and anyone seeking to enhance their understanding of mathematical concepts in these domains.

عرض أقل

Are you interested in learning the mathematical concepts essential for computer graphics and game programming? Whether you are a student pursuing computer graphics or game development courses, an engineer delving into graphics-related projects, or a professional in the industry, the 'Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction' is designed to provide you with a comprehensive understanding of the mathematical foundations crucial to these domains. Let's explore further to understand this valuable resource. Continue Reading

أسئلة العملاء & الإجابات

  • سؤال: كيف تتسوق Mathematics for Computer Graphics and Game عبر الانترنت من يوباى?

    إجابه: من السهل التسوق في Mathematics for Computer Graphics and Game عبر الإنترنت من يوباي. كل ما عليك فعله هو البحث عن المنتج واختيار طريقة الشحن الخاصة بك أثناء الدفع وسيتم توصيله الى عنوانك
  • سؤال: هل Mathematics for Computer Graphics and Game متوفر للتسوق عبر الإنترنت في Oman؟

    إجابه: نعم ، في يوباي Oman هذا المنتج متاح لك للتسوق بسعر مناسب. Mathematics for Computer Graphics and Game غير متوفر محليًا ولكن يمكنك الوثوق بنا بخدماتنا للشحن السريع.
  • سؤال: كم من الوقت يستغرق الحصول على المنتج بعد تقديم الطلب؟

    إجابه: يختلف وقت تسليم المنتج الذي طلبته حسب ما طلبته وطريقة الشحن التي اخترتها. يتم ذكر وقت التسليم المقدر أثناء عملية الدفع ، لذا كن مرتاحًا أثناء التسوق.

Game Design Editorial Review

This book received mixed reviews from customers. While some found it helpful for gaining a basic understanding of math for computer graphics, others felt that it lacked in-depth explanations and contained numerous errors. The book's tutorials on OpenGL and graphics.h were considered useful, but may not be up-to-date. Some customers were disappointed by the lack of clarity in explaining the derivation of algorithms and the importance of certain mathematical concepts. Overall, the book received criticism for not providing a thorough understanding and for containing errors.

مراجعات العملاء وتقييماتهم

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إيجابيات

  • Provides basic understanding of math for computer graphics
  • Includes tutorials on OpenGL and graphics.h

سلبيات

  • Lacks in-depth explanations and derivations

تاريخ سعر المنتج

معلومات مهمة

  • القيود: بالنسبة للمنتجات التي يتم شحنها دولياً، يُرجى ملاحظة أن أي ضمان من الشركة المصنعة قد لا يكون صالحاً؛ قد لا تتوفر خيارات خدمة الشركة المصنعة؛ قد لا تكون أدلة المنتج والتعليمات وتحذيرات السلامة مكتوبة بلغة بلد المقصد؛ قد لا يتم تصميم المنتجات (والمواد المصاحبة لها) وفقاً لمعايير بلد الوجهة والمواصفات ومتطلبات الملصقات؛ وقد لا تتوافق المنتجات مع الجهد الكهربي المستخدم في بلد الوجهة والمعايير الكهربائية الأخرى (تتطلب استخدام محوّل كهربي أو جهاز تحويل إذا كان ذلك مناسباً). المستلم مسؤول عن ضمان إمكانية استيراد المنتج بشكل قانوني إلى بلد الوجهة. عند الطلب من يوباي أو الشركات التابعة لها، يكون المستلم هو المستورد المسجل ويجب أن يلتزم بجميع القوانين واللوائح الخاصة ببلد الوجهة.
  • ليست كل المنتجات المدرجة على يوباي معروضة للبيع، لأن يوباي هو محرك بحث عالمي. المنتجات تخضع للوائح التصدير / التجارة.