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Game Engine Architecture
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Game Engine Architecture is an excellent textbook that covers the process of game engine development and programming systems at a basic level.
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What Stands Out
Product Details
| Publisher | A K Peters/CRC Press |
| Publication date | August 17, 2018 |
| Edition | 3rd |
| Language | English |
| Print length | 1240 pages |
| ISBN-10 | 1138035459 |
| ISBN-13 | 978-1138035454 |
| Item Weight | 5.9 pounds (2.68 kg) |
| Dimensions | 7.75 x 2.5 x 9.25 inches (19.7 x 6.4 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Offers foundational knowledge on game engine design, perfect for those starting a career in game development.
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Experienced Engineers
Provides in-depth technical insights, suitable for seasoned programmers looking to deepen their engine architecture knowledge.
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Academic Researchers
Serves as a comprehensive resource for those studying game technology and design principles in academic settings.
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Casual Gamers
Does not cater to casual gamers who seek enjoyment over understanding game design and architecture intricacies.
Product Description
Game Engine Architecture
Product Buying Guide
Game Engine Architecture is a comprehensive guide to the theory and practice of game engine software development. Authored by Jason Gregory, an industry expert with nearly two decades of experience, this third edition offers updated coverage of the latest technologies and techniques used by AAA game studios. Whether you're a beginner or a seasoned game programmer, this book provides valuable insights and is a must-have resource for anyone interested in game development.
Product Specifications
- Title: Game Engine Architecture, Third Edition 3rd Edition
- Author: Jason Gregory
- Publisher: CRC Press
- Publication Year: 2018
- Language: English
- Paperback: 1024 pages
- ISBN-10: 1138035459
- ISBN-13: 978-1138035454
Key Features
- Comprehensive coverage of game engine software development
- Examples grounded in specific technologies
- Includes all necessary mathematical background
- Suitable for beginners and senior engineers
Usage Scenarios
- Learning game engine development for beginners
- Enhancing knowledge and understanding for experienced game programmers
- Reference guide for specific technologies and techniques used by game studios
- Exploring hardware parallelism and concurrent programming
Usage Scenarios
- Game Coding Complete, Fourth Edition
- Real-Time Rendering, Fourth Edition
Some User Review
- This book is a game-changer! It covers everything from the basics to advanced topics in game engine architecture. The explanations are clear, and the examples are practical. Definitely a must-read for anyone serious about game development.
- As an experienced game programmer, I found this book extremely valuable. It goes beyond the basics and delves into the intricacies of engine design and optimization. Highly recommended for anyone looking to level up their game development skills.
- I was initially intimidated by the book's size, but it's worth every page. The author's experience shines through the content, and the coverage of hardware parallelism adds an extra edge. Fantastic resource!
Competitors
- The price of this book is competitive compared to similar titles in the market.
- Considering the vast amount of knowledge and information it provides, the book offers excellent value for its price.
Buying Considerations
- If you are new to game engine development, this book is highly recommended as a learning resource.
- For experienced programmers, this book serves as a comprehensive reference guide that covers both theory and practice.
- If you are interested in exploring hardware parallelism and concurrent programming, the new chapter in this edition is a valuable addition.
- Consider comparing prices on different online platforms to find the best deal.
Conclusion
Game Engine Architecture, Third Edition is an indispensable resource for anyone involved or interested in game development. Its comprehensive coverage, practical examples, and updated content make it a valuable asset for beginners and experienced professionals alike.
View LessGame Engine Architecture is a comprehensive guide to the theory and practice of game engine software development. Authored by Jason Gregory, an industry expert with nearly two decades of experience, this third edition offers updated coverage of the latest technologies and techniques used by AAA game studios. Whether you're a beginner or a seasoned game programmer, this book provides valuable insights and is a must-have resource for anyone interested in game development. Continue Reading
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Systems Analysis & Design Editorial Review
The 'Game Engine Architecture, Third Edition' is a comprehensive breakdown of a typical game engine. It covers most aspects of a AAA game engine with a good mix of concept overviews and technical deep dives. The author's inclusion of examples from Naughty Dog games showcases their knowledge of the subject. However, the Kindle version of the book suffers from horrible formatting issues and missing images, making it difficult to read and understand certain parts. Despite this, the content itself is informative and well-explained. Overall, if you can overlook the Kindle version's shortcomings, this book provides valuable insights into game engine development.
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Pros
- Comprehensive breakdown of a typical game engine
- Includes concept overviews and technical deep dives
- Author showcases knowledge through examples from Naughty Dog games
- Informative and well-explained content
Cons
- Horrible formatting in Kindle version
Product Price History
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OMR 39
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Features & Benefits
- Offers comprehensive coverage of game engine software development.
- Includes both theory and practice of game engine software development.
- Provides examples that are grounded in specific technologies but extend beyond any particular engine or API.
- Covers all mathematical background necessary for game engine development.
- A useful text for both beginners and experienced game developers.
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